MAGIC · Multimodal Agents Grounded via Interactive Communication
Horizon 2020 — Marie Skłodowska-Curie Actions
- Duration
- 2018-11-01 → 2020-10-31
- EU contribution
- €158,122
- Participants
- 1
- Scheme
- MSCA-IF
Lines connect the coordinator with its partners.
Results in brief
Multimodal Agents Grounded via Interactive Communication
In the last decades, researchers have made great progress in understanding dialogue, which has recently led to the deployment of commercial speech-controlled personal assistants.The use of machine learning has been central in this process, which allows for these models to be learned directly from data, drastically reducing the amount of human intervention needed. In particular, modern conversational models are based on neural networks, computing systems that are at the centre of significant breakthroughs in many artificial intelligence areas, such as computer vision, speech processing, and computational linguistics. Given the strong increase in computing power and the massive amount of data we have at our disposal nowadays, end-to-end methods have also led to improvements in dialogue, because they allow for training models on vast amounts of human conversations and with very little manual intervention. Yet, a major problem of current systems is that they are trained entirely via passive supervision: n: They are exposed to a large quantity of human dialogues and asked to reproduce them, a type of learning that neglects the functional aspects of communication. The resulting agents are capable of entertaining chit-chat conversations, but they don’t use language to accomplish anything or work towards a desired situation. Humans instead use language to coordinate with each other and to accomplish tasks in the world, which pressures them to provide coherent and meaningful responses. Furthermore, it means that there is a strong attachment between human language and the world. In other words, our language is grounded in the real world, which is often not the case for an artificial dialogue agent trained with supervision. Such an agent is much like a character trapped in John Searle’s Chinese Room, who compares incoming text against a dictionary.5 Arguably, even though it can successfully pass on the incoming messages, it has no idea what the text refers to, as it has never left the room to interact with the world the text describes. This research project at the has the ambitious aim of resolving these limitations by introducing a multimodal learning framework where multiple agents will have to cooperate via communication in order to achieve a goal. The framework I propose introduces three important innovations which together provide a significant step forward in training agents that can work side by side with humans using natural language that is grounded in visual perception. First, by introducing a cooperative multimodal game, it proposes a shift from traditional static and passive machine learning approaches for language understanding to a dynamic setting, where agents co-exist and interact with each other, developing a common ground that will help them to communicate. Second, thanks to the specific design of the game, my proposal addresses language inconsistencies from which dialogue agents trained with other methods suffer. To the best of my knowledge, this is the first time that a learning framework is explicitly trying to overcome the issue of linguistic incongruities in artificial multimodal dialogue. The third important strength of the proposal is that it is offering a concrete method for grounding dialogue into the visual configuration of the world, making agents agree on how to refer to objects and their attributes. My research program has the ambitious aim of resolving all these problems at once using reinforcement learning. More specifically, I had the following three research objectives (RO1 – RO3): RO1: Train agents to entertain a cooperative and symmetric linguistic interaction that helps them to keep track of their common ground - i.e. their prior dialogue history and their partner-specific established conventions. RO2: Direct agents’ dialogue learning towards the accomplishment of a goal that is specifically designed to encourage meaningful and coherent conversations. RO3: Ground the agents’ dialogue in the external visual world, where the agents must agree on how to refer to objects and their attributes.
Data: CORDIS, © European Union
Project objective
One of the main goals of artificial intelligence is to build artificial agents that can interact with humans using natural language. To fully master language, an agent needs to know how to use it to accomplish a goal; to interact with another speaker; and to refer to objects in the external reality. My research project aims at equipping an artificial agent with all these skills in one single learning framework.Communication helps humans accomplish things in the world and cooperate with each other, resulting in continuous and incremental updating of the speakers’ knowledge state. However, traditional machine learning methods used to model language are based on static and passive regimes, and are typically not grounded in external reality. I propose a radically different research programme, based on recent advancements in training neural networks using reinforcement learning, that will enable the move from a static, fully supervised to a dynamic, interactive learning where the agents need to use language to accomplish a task in the visual world. This will dramatically accelerate the development of machines that can talk with humans.Even though I am an established researcher in computational linguistics, with substantial contributions to the integration of language and vision, I still need to fully develop my own line of research to become a leading, independent researcher in Europe. Carrying out the present proposal at Universitat Pompeu Fabra and Facebook Artificial Intelligence Research will be a fundamental step towards achieving my goal, since my hosts are leaders in computational linguistics, machine learning, and artificial intelligence in general, and specifically in the methods needed for the present proposal. Conversely, my unique profile, bridging computational linguistics and computer vision with machine learning methods, will widen the scope and outreach of the research conducted at both groups.
Original text from CORDIS.
Participants
- UNIVERSIDAD POMPEU FABRA · BarcelonaCoordinatorSpain
Links
Data: CORDIS, © European Union
