IFL · ISABELLA'S FLIGHT: AERIAL SYSTEM FOR PUPPETRY WITH DRONES
Horizon 2020 — Marie Skłodowska-Curie Actions
- Duration
- 2021-09-01 → 2024-04-03
- EU contribution
- €178,320
- Participants
- 1
- Scheme
- MSCA-IF
Lines connect the coordinator with its partners.
Results in brief
ISABELLA'S FLIGHT: AERIAL SYSTEM FOR PUPPETRY WITH DRONES
Isabella's Flight merges art and technology to create flying characters in theater. Traditional methods of flying puppets rely on wires or balloons, which lack precision and control. Isabella's Flight uses drones and mechatronic systems for better control and precision. While drone shows have become common, contemporary drone shows have not explored drones as puppets. Such shows often prioritize technical prowess over narrative depth, resulting in choreographed drones that lack lifelike characters and storytelling. Recognizing this gap, our project pioneers a novel approach by integrating drone technology and mechatronic systems with traditional puppetry techniques. At its core, "Isabella's Flight" seeks to redefine the possibilities of live performance by offering a platform where drones serve as dynamic puppets, capable of conveying nuanced emotions and engaging storytelling in flying characters. Our project leverages drones and mechatronic systems to provide precise and lifelike movement. The project aims to overcome the limitations of traditional solutions for flying characters and performance art by offering a unique solution and a new platform for storytelling. This project is important for society and impacts the cultural sector as it represents a step forward in the performing arts, pushing the boundaries of creativity and technological integration. By offering audiences a fresh and immersive theatrical experience, "Isabella's Flight" fosters cultural enrichment and stimulates interest in the intersection of art and technology. Furthermore, the project promotes interdisciplinary collaboration between artists ad engineers, encouraging innovation and pushing the boundaries of what is possible in live entertainment. The overall objectives of "Isabella's Flight" are: 1. To deliver a performance that captivates audiences and redefines storytelling possibilities through innovative drone technology and puppetry. 2. To develop an application for drone puppetry, so that other shows can be created, and 3. To inspire dialogue and exploration at the intersection of art and technology, foster collaboration, and push the boundaries of creativity in the performing arts. The project will culminate in July 2024 with a performance at the theater Aula Magna in Louvain la Neuve, Belgium. It is all remote-controlled by drone pilots, but we are still collaborating with the University of Luxembourg, and the next version of the show will be automated. The success of "Isabella's Flight" catalyzes future exploration and experimentation in drone puppetry and live entertainment. It inspires artists, technologists, and audiences alike to push the boundaries of creativity and imagination in the performing arts.
Data: CORDIS, © European Union
Project objective
ISABELLA'S FLIGHT merges art & technology to create animated characters in the sky. The project proposes the development of an experimental system of aerial puppetry through the creation of an artistic performance called ISABELLA'S FLIGHT, featuring a comic interaction between Isabella and El Capitan. The characters are inspired by Commedia dell'arte and use humor, irony, and exaggeration to expose and engage with social issues. The primary challenge of this project is creating embodied, lifelike puppets manipulated by in-flight. This fellowship will be carried out in the Université Catholique de Louvain, Belgium, under the supervision of Professor Pierre Latteur, at the School of Engineering. As part of this research I will carry out a puppet theatre secondment at the Curious School of Puppetry, in the UK; and work in partnership with Luxemburg University and the drone company /RC-Take off, from Belgium. Methodologically, the project is oriented towards the framework of research-creation, an outline for projects that integrates theory with creative processes and experimental components. This approach will show a non-conventional use of drones, taking them out of the usual realms, to create art.The exploratory research contains six phases: -WP1- Project Management; -WP2 - Artistic Design, to create the performance's plot, and the character's body and choreography; -WP3 - Implementation of Flight Plan to create the drone's flight trajectory; -WP4 - Custom Building the Drones, compatible with the puppetry show;-WP5 - Implement Fly Management System, to generate the choreography in real-time, including methods of localization and communication of the drones; -WP6 – Dissemination and Communication, through a public demonstration of the performance, and an exhibit in a prestigious art museum or festival, scientific publications, and a project website.
Original text from CORDIS.
Participants
- UNIVERSITE CATHOLIQUE DE LOUVAIN · LOUVAIN LA NEUVECoordinatorBelgium
Links
Data: CORDIS, © European Union
