TICP · Technological Innovations in Costume Practice (TICP): Enabling the adoption of new manufacturing technologies by live performance costume professionals
Horizon Europe — Marie Skłodowska-Curie Actions
- Duration
- 2024-11-15 → 2025-12-14
- EU contribution
- €116,748
- Participants
- 1
- Scheme
- HORIZON-TMA-MSCA-PF-EF
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Results in brief
Technological Innovations in Costume Practice (TICP): Enabling the adoption of new manufacturing technologies by live performance costume professionals
Theatre costume production faces a particular problem: whilst digital innovations have transformed other performance production areas like staging, lighting, sound and projection, costume work remains perceived as technologically stagnant, reliant on tools such as the sewing machine that are so familiar they are no longer recognised as technologies. This perception has limited investment in the costume sector, which is notably feminised, potentially contributing to reduced technological investment in the field. However, costume practitioners demonstrate acute problem-solving orientations and learning capabilities, evidenced through increasing uptake of digital technologies offering substantial opportunities for costume work. Technologies including 3D printing and digital patternmaking are being implemented globally across the EU and locally in Finland, yet adoption remains constrained by systematic and attitudinal barriers. This project explores the diffusion of these innovations and their implications for theatre practice, drawing on practitioner experiences worldwide to develop theoretical models and practical industry-focused resources. The research addresses both practical and attitudinal factors hindering or facilitating adoption of new manufacturing technologies into professional costume practice. Through interviews with over 30 international costume practitioners who are early adopters of 3D printing or digital patternmaking, alongside non-users, the research examines first experiences, adoption challenges, how new technologies complement or substitute existing practices, and how practitioners inscribe technologies with personal meaning. Early findings reveal that costume professionals embracing these technologies often discover productivity, cost, sustainability and creativity benefits beyond simple digitisation. Digital patternmaking enables prototypes that reduce material waste whilst allowing greater creative experimentation. 3D printing opens possibilities for accessories and structural elements impossible through traditional methods. Both tools offer efficiency gains for chorus lines or multiples.'A second phase convenes diverse costume industry practitioners in workshops to advise on designing an industry toolkit guiding adoption of new technologies. These outcomes enable practitioners to engage more deliberately, effectively and empowered with new manufacturing technologies, addressing the identified gap between technological potential and sector-wide implementation.
Data: CORDIS, © European Union
Project objective
The production of stage costumes relies on the talents and expertise of diverse costume professionals. These practitioners employ a range of tools and technologies as they collaboratively work to convert an idea or 2D sketch into a 3D garment custom-made for that character and show. Industry 4.0 manufacturing technologies, such as virtual patternmaking and 3D printing, offer substantial productivity, financial, sustainability and creativity benefits to costume construction, but the adoption of such technologies is haphazard and obstructed by a perception that costume practice is not technically innovative. This perception is informed by systematic gender biases that limit investment in, and recognition of, the skills and creativity of costume professionals, who are predominantly female. Technological Innovations in Costume Practice (TICP) is a research justice project that investigates the integration of technological innovations with the aim of facilitating their adoption and application in the work of costume makers. This will elevate the field of costume production and strengthen the future employability of professional costumers. The central research question driving the project is: As costume practitioners implement new manufacturing technologies in their workflow, what are the structural and attitudinal factors that constrain and facilitate their adoption? Through a groundbreaking cross-disciplinary approach that applies theories about sociotechnical change to data from practitioner interviews and digital ethnography, the project will develop a model of technological adoption for costume that responds to the very specific context of the live performance industry. Such a model will enable practitioners to be more deliberate, effective and empowered when engaging with new manufacturing technologies. The project results will centre the feminised area of costume at the cutting edge of a currently very male-gendered technical production research discourse.
Original text from CORDIS.
Participants
- AALTO KORKEAKOULUSAATIO SR · EspooCoordinatorFinland
Links
- View on CORDIS
- DOI: 10.3030/101148601
- https://ec.europa.eu/research/participants/documents/downloadPublic?documentIds=080166e51b66d196&appId=PPGMS
- https://ec.europa.eu/research/participants/documents/downloadPublic?documentIds=080166e5247fe6b9&appId=PPGMS
Data: CORDIS, © European Union
