FP6Reintegration grant2006–2008

ARTEMIS · Augmented Reality Toolset for Enhanced Mobile Information Systems (ARTEMIS)

FP6 — Marie Curie Actions (Human Resources and Mobility)

Duration
2006-10-01 → 2008-09-30
EU contribution
€80,000
Participants
1
Scheme
IRG

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Results in brief

Final Activity Report Summary - ARTEMIS (Augmented reality toolset for enhanced mobile information systems)

In the project ARTEMIS the original objective was to develop a mobile toolkit for 'Augmented reality' (AR). After conducting a study on the existing toolkits it became clear that these toolkits already fulfil many of the requirements that are necessary for seamless operation of AR. Instead of developing yet another mobile AR toolkit system, the fellow decided therefore to focus instead on concrete applications of AR in different domains. He investigated AR in the light aircraft maintenance and in the medical field. He also expanded his field of work into the domain of Mixed Reality and Ubiquitous Computing, leading to investigations of interacting gestures with music. Furthermore, he explored the interaction with geo-centric interfaces, which led to the development of a new application: "Virtual Runner", in which a simulation is used to emulate human processes in the human body during sports activity. The geo-centric interface concept is very promising, leading him also towards the application of AR and ICT for heritage: one issue in heritage visualisation is the conveying of uncertainty. This uncertainty is often caused by lack of knowledge, or by different possible explanations or "guesses" by experts.

Data: CORDIS, © European Union

Project objective

Augmented Reality (AR) provides an intuitive interface for displaying spatially-relevant information to the user. While this technology during the past decade has gained significant momentum in industrial maintenance and product design (e.g. ARVIKA consortium, AMIRE, and other European consortia), it has not yet reached most consumers. This is bound to change in the future, with the advent of new mobile devices with enhanced capabilities and extensions of ubiquitous computing and information access. Through the emergence of cameras and global positioning systems (GPS) in mobile phones, a widespread ubiquitous device is available for hand-held video-AR. Urban WiFi networks allow increasingly broadband access to information. The central goal of this project is to develop scalable core components for applications of AR technology, in conjunction with visual and other tracking methodologies. Specific attention is hereby given to overcome the limited computing power of mobile phones and to the limited image quality resp. frame-rate of low-end cameras by developing approaches with efficient algorithms for visual feature extraction and tracking. A second focus is on overcoming current user interface issues with respect to AR applications. The transition between cooperative and non-cooperative environments will be addressed, as well as automatic installation, setup, calibration, and content authoring. This project will serve as an incubator for the development of a large variety of AR applications, such as navigation, architectural visualisation, AR games, and artistic expression. This could pave the way for further consumer applications based on computer vision, for example usage of consumer digital cameras for automatic intelligent scene understanding, or for USB cameras on PCs, allowing the use of these cameras for other applications than just video conferencing and utilising them as a useful sensory tool.""

Original text from CORDIS.

Participants

  • LEEDS METROPOLITAN UNIVERSITY · LEEDSCoordinatorCity levelUnited Kingdom

Links

Data: CORDIS, © European Union