FP7Individual fellowship2008–2011

CGI-FOR-FILM · Controllable global illumination for film production

FP7 — People (Marie Curie Actions)

Duration
2008-08-01 → 2011-07-31
EU contribution
€202,677
Participants
1
Scheme
MC-IOF

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Results in brief

Controllable global illumination for film production

The main scientific objective of the project is to help establish advanced lighting simulation, namely global illumination, as a common tool for image rendering in the film industry. The research executed in pursuit of this objective is a part of the training activities of the Fellow, with the main goal of acquiring necessary competencies to help develop a successful computer graphics research group at Charles University, Prague. Motivation In spite of the tremendous advances of computer graphics, an attentive observation of some of the computergenerated animated films and special effects produced before 2008 and even today reveals a striking lack of visual realism. Among other reasons, the limited realism is due to the simplistic lighting simulation algorithms often ignoring global illumination. If global illumination is used at all, then usually only on objects with simple materials, since the performance of many global illumination algorithms is severely crippled in presence of objects with realistic and complex appearance. This has a negative impact on the visual realism. The prevailing reluctance to using global illumination in film production was due to low productivity caused by slow rendering with global illumination, and limited artistic control of global illumination. Scientific Objectives The main scientific objective of the project was to develop novel algorithms and tools for global illumination rendering that would shorten the production cycle for computer-generated film shots, make the production cheaper, and last but not least, make artists’ work more enjoyable. Achieving these goals would ultimately establish global illumination as a common tool for image rendering in the film industry, thereby improving the visual fidelity of the generated images. Improved realism in acceptable computation time could eventually open up new applications for computer-generated visual content. These are the main socio-economic reasons for carrying out the proposed research. To achieve this overall scientific objective, the following partial objectives were addressed: (1) Improve the efficiency of global illumination algorithms, especially in complex scenes featuring objects with complex materials (e.g. glossy); (2) reduce the stalls in cinematic lighting design; and (3) design an easy-to-use interface to give artists greater control over global illumination. Training Objectives The central training objective of the project was that the Fellow acquires, through research and by other means, necessary competencies to later develop a successful computer graphics research group at Charles University, Prague. The importance of this goal stems from the fact that in the near future, computer graphics is likely to play an even more important role in applications such as on-line virtual prototyping, ecommerce, or industrial design. The computer graphics group would educate talented students thereby making Europe more competitive in the global on-line markets. Brief Work Plan The project was divided into a two-year Outgoing Phase (August 1, 2008 – July 31, 2010) that the Fellow spent at the Outgoing Host (Cornell University), and a one-year Return Phase (August 1, 2010 – July 31, 2011) that the Fellow spent at the Return Host (Charles University, Prague). The Outgoing Phase was devoted to research and other training activities, while during the Return Phase the focus was shifted on activities related to the development of the computer graphics research group at Charles University.

Data: CORDIS, © European Union

Project objective

The ultimate objective of the project is to start a new interdisciplinary computer graphics research group in the return host under the direction of the fellow. This leading position will allow him to fully exploit the skills acquired during the outgoing stage at the renowned Cornell University Program of Computer Graphics, and will be the foundation of his long-term independent research career. The central source of the new skills will be the execution of the proposed research, where our goal is to allow the artists in film production to create more compelling realistic computer-generated imagery through establishing global illumination as a common tool for image rendering. To reach this goal, we propose several novel scientific aspects, the most significant being the study of visual importance of various distance components of light transport on the perceived quality of synthetic images. Results of this study will drive the design choices in our development of new algorithms and data structures, such as: a) new illumination caching strategies for efficient global illumination computation in scenes with complex geometry and materials, b) memory-efficient representation of the light transport operator for real-time relighting in cinematic lighting design. In addition, a novel interface will be developed to provide artistic control over global illumination computation. The proposed research, encompassing several disciplines, such as psychophysics and cognitive sciences, statistical data modeling, and human-computer interaction, is designed specifically to deepen and widen fellow’s expertise and add to his multidisciplinary skills.

Original text from CORDIS.

Participants

  • UNIVERZITA KARLOVA · Praha 1CoordinatorCzechia

Links

Data: CORDIS, © European Union