COBOTNITY · A community of surface bots for creative storytelling
„Хоризонт 2020“ — Действия „Мария Склодовска-Кюри“
- Период
- 2016-03-01 → 2018-02-28
- Финансиране от ЕС
- 165 599 €
- Участници
- 1
- Схема
- MSCA-IF-EF-ST
Линиите свързват координатора с партньорите.
Накратко на български
Хибридни роботи (surfacebots) се използват, за да се проучи как децата създават общи истории чрез игра. Това помага за развитието на творческото мислене, социалните умения и дигиталната грамотност в образованието.
Кратко обяснение, генерирано от езиков модел по текста на CORDIS. Оригиналът е по-долу.
Резултати накратко
A community of surface bots for creative storytelling
The project coBOTnity aims to provide an affordable community of hybrid artificial agents (called surfacebots) to be used in collaborative creative storytelling. The project will explore how such surfacebot community can effectively be used to foster creative thinking and social awareness in children. With these general objectives in mind, there are both technical and research issues/problems to be addressed. On the one hand, technical aspects such as building an IT system that enables children-robot interaction to enable them to create stories in play. The system attempts to bring an affordable and expandable implementation, which uses cheap available robotic bases, 3D printed cases, cheap tablets and commodity webcams for controlling the robots. In this way, the project opens opportunities to be used not only in a research context but also in schools or even at home with a limited budget. On the other hand, the project has carried out research with the prototypes built in order to find out more on how children use the given technology, and then improve the design of the interactive setting in future developments. The research has focused on creating stories and facilitating social awareness and emotional understanding. The importance of the project lies on its capacity to strengthen and promote a change in the educational landscape: from occasional supporting tools at schools to actual creative learning educational models in Europe. We are exploring how innovative technology can be used in reshaping education for the 21st century skills, including creativity, collaboration, digital literacy and social-emotional development.
Текст от CORDIS, на английски · Данни: CORDIS, © Европейски съюз
Цел на проекта
Interactive digital storytelling systems can be used to foster the development of creativity skills and enhance social awareness on our societal issues, aspects recognized to be strategic for our own future sustainability and competitiveness. However, current interactive storytelling approaches face important limitations in the implementation of digital characters. On the one hand, some systems provide very capable socially virtual agents used as characters, but enacted in a virtual world where technology is rather a barrier to effective creative thinking and collaboration. On the other hand, settings with tangible objects facilitate discussion in groups as well as the development of relevant critical social skills, but with characters unable to show advanced smart capabilities to enrich storytelling for a more effective process.Hence, given the current state-of-the-art of technology, the main objectives of COBOTNITY are: to timely provide an affordable community of hybrid artificial agents (called surface-bots) capable of drawing a high range of digital expressions while providing tangible interaction to be used in collaborative creative storytelling; and, to provide a better understanding on how a surface-bot community can effectively be used to foster creative thinking and social awareness on societal issues. The project proposal draws on the knowledge of HMI on interaction with artificial agents (both virtual and robots) along with its expertise on interactive storytelling, as well as on the candidate’s experience on creativity in collaboration. COBOTNITY is relevant to the MSCA Work Programme because it will allow developing new research competences, ensuring advantageous skill and knowledge transfer, and opening new perspectives in diverse sectors for potential technology transfer such as entertainment, museum interaction settings and learning games.
Оригинален текст от CORDIS (на английски).
Участници
- UNIVERSITEIT TWENTE · EnschedeКоординаторНидерландия
Връзки
Данни: CORDIS, © Европейски съюз
