AniStyle · Artistic Animation Rendering with Stylization
„Хоризонт 2020“ — Действия „Мария Склодовска-Кюри“
- Период
- 2018-02-02 → 2020-02-01
- Финансиране от ЕС
- 183 455 €
- Участници
- 1
- Схема
- MSCA-IF
Линиите свързват координатора с партньорите.
Накратко на български
Методите за художествено стилизиране на 3D модели и видео се изследват, за да се избегнат дефекти като трептене на изображението. Това помага за създаването на по-плавни анимации във филмите и игрите, без да се налага трудна ръчна корекция.
Кратко обяснение, генерирано от езиков модел по текста на CORDIS. Оригиналът е по-долу.
Резултати накратко
Artistic Animation Rendering with Stylization
"Traditional computer graphics renderings aim to make artificial images of simulated 3D environments that look 'just like the real world.' However, the objective of NPR is to make images in artistic visual styles for digital art. NPR tries to address the questions like ""What methods can we offer artists, scientists, engineers, and non-experts for creating artistic imagery?,"" ""How can we create artistic animations without unwanted perceptual artefacts?,"" or ""How can we evaluate the effectiveness of these methods, in terms of temporal coherence?"" Animation Stylization Techniques (ASTs) are widely used for special visual effect of movie, game, etc. Unfortunately, most animations stylized using current ASTs suffer from various artefacts such as flickering which can only be removed via laborious manual correction. Three fundamental of temporal coherence: 1. Flatness - the perception that an image appears painted on planar canvas (flat medium) rather than on the surface of a 3D object, in order to convey the 2D aspect of a given stylization. 2. Motion Coherence - the high correlation between the motion of texture marks and the apparent motion of 3D scene. When the marks remain in same position within the scene instead of following the scene's motion, the shower door effect occurs - the marks seem sliding over the scene. 3. Temporal Continuity: this indicates that the texture marks are smoothly animated, without any sudden change which is seen as flickering. The goal is to keep the stylization as continuous as possible during the animation. The aim of this project is to develop novel approaches for stylizing 3D models (AST-3D) and video sequence (AST-Video), addressing FMT problems simultaneously from two perspectives: (1) development of computer graphics and animation techniques; and (2) quantitative psychological evaluation of FMT, especially temporal coherence. To date, few researchers have assessed stylization effectiveness, and their techniques of aesthetic evaluation are crude and subjective. We propose instead to investigate visual attributes that underlie perceived temporal coherence and develop a mathematical model to evaluate the stylization effectiveness. The resulting improved understanding of the temporal coherence will support the further development of novel ASTs. Therefore the research objectives of this project are: Evaluation of temporal coherence: We will use psychophysical methods to investigate key visual attributes affecting FMT and develop a mathematical model to evaluate the coherence. This will provide a precise quantitative measurement of the effectiveness of stylization techniques developed in next objectives. Development of AST-3D: We will develop a texture-based method that not only satisfies FMT but also enables creation of new styles such as hedcut13 and mosaic for 3D animation. Development of AST-Video: We will develop an example-based method to create various artistic styles (e.g., cartoon; painterly) for video. In fact, the method will have no limitation on style type and, like AST-3D, will satisfy FMT without need for labour-intensive manual corrections."
Текст от CORDIS, на английски · Данни: CORDIS, © Европейски съюз
Цел на проекта
Computer animation is a key technology for the creative industries and has strong links to many key sectors of digital economy, including gaming and post-production. Its annual global market value is €200 billion and it is growing 7% annually. Although the European Commission has established policies and initiatives for creative industries, 60% of the global animation market is shared between the US (supported by strong finance and advanced technology) and the Asia-Pacific countries (bolstered by low labour costs). To gain market share in computer animation, the EU needs novel technologies that can produce rich content and special effects at a competitive price. This fellowship project describes how novel Animation Stylization Techniques (ASTs) can be developed to enrich content without high labour costs, by bringing to the UK a high calibre researcher with 9 patents and 28 publications.Novel ASTs are needed because most of animations stylized through suffer from various artefacts such as flickering which can only be removed via laborious manual correction. This problem encompasses the two current main trends of ASTs: mark-based and texture-based approaches, either of which allows 2D and 3D computer graphics to be converted into a wide variety of expressive styles including line drawing, pen-and-ink, cartoon, watercolour and oil painting. The central, innovative aim of this project is to develop novel computer graphics and animation approaches which not only address the issue of artefacts, but also enable creation of new styles for animation. To underpin the development, we will investigate visual factors that underlie perceived quality of stylization by developing a mathematical model to quantitatively measure the effectiveness of techniques. To date, few researchers have assessed stylization effectiveness, and their techniques of aesthetic evaluation are crude and subjective, which we believe has hindered the advance of ASTs.
Оригинален текст от CORDIS (на английски).
Участници
- BOURNEMOUTH UNIVERSITY · POOLEКоординаторОбединеното кралство
Връзки
Данни: CORDIS, © Европейски съюз
