H2020Индивидуална стипендия2018–2020

ReClaim · Urban Gamification for City Reappropriations

„Хоризонт 2020“ — Действия „Мария Склодовска-Кюри“

Период
2018-09-04 → 2020-09-08
Финансиране от ЕС
191 326 €
Участници
1
Схема
MSCA-IF-EF-ST

Линиите свързват координатора с партньорите.

Накратко на български

Градските игри, като например Pokémon Go, се изследват като средство за превземане на градското пространство. Те помагат за създаване на общност и чувство за принадлежност, което прави градовете по-безопасни и подходящи за живот.

Този кратък обзор е генериран от изкуствен интелект

Кратко обяснение, генерирано от езиков модел по текста на CORDIS. Оригиналът е по-долу.

Резултати накратко

Urban Gamification for City Reappropriations

Play has always had its place in the city. From simple games like “don't walk on the pavement lines” to location-based games such as Pokémon Go or playful manifestations like flash-mobs, many playful practices use the urban spaces as their playground. Today, however, city-play is acquiring a new, important dimension: it is seen, more and more, as an antidote to the anonymity of the urban environment. The inhabitants of cities feel increasingly powerless and disconnected in face of the changes brought by globalisation, gentrification, segregation, and the ICT revolution. Urban play, on the other hand, reinforces the perception of “city ownership”: it is an activity that requires immersion and light-hearted engagement and is able to unite people around a shared experience: cities that play together stay together. If broken windows theory claims that urban disorder leads to increased crime rates and lower quality of life, city-play is a catalyst of positivity, making urban spaces feel more friendly and safe. Play is a powerful tool capable of promoting senses of ownership, community, and belonging which all contribute to improving urban life and the well-being of citizens. The project ReClaim, mapping the existing urban play activities and proposing a new, bottom-up approach to gamification, built a concrete and methodologically sound framework on how to use playfulness to make cities more liveable and inclusive to be used by activists, designers, gamifiers and researchers. The main objective of the project was to construct a multidisciplinary methodology for the analysis and implementation of playful gamified activities taking place in urban spaces. The project also addressed a methodological objective: to outline a new way of doing gamification, capable of addressing the issues related to this practice and of promoting critical thinking and bottom-up playfulness in the participants. Finally, ReClaim aimed to have an important impact on the career of the Experienced Researcher, Dr Mattia Thibault, allowing him to reach a position of independence and leadership in game and gamification research.

Текст от CORDIS, на английски · Данни: CORDIS, © Европейски съюз

Цел на проекта

In a grey, but not yet cold, autumn day, people walk through the city centre minding their own business, looking at the pavement and ignoring the other passers-by. Then something happens: they stop abruptly, they appear perplexed, for a moment and then, slowly, their eyes are filled with awe: someone is playing some games over there, in the city streets! The citizens' reaction to moments of urban playfulness is often the same: a simple, almost childish, joy at seeing the anonymity of modern cities being invaded by coloured, fun and light-hearted activities.Nowadays, the idea that cities should not just be smart, but also playable is gaining more and more recognition. Pro-social activities such as those organised by the Watershed of Bristol try to channel the power of city play (already exploited by bottom-up, spontaneous activities such as parkour, flash-mobs and zombie walks) and use it to promote more inclusive communities and a sense of city-ownership.This proposal aims at studying urban play in the wider frame of gamification, in order to deepen our understanding on how we can use play to affect the urban spaces and on what effects this might have on the citizens and their practices. The project draws from the knowledge and methodologies of gamification, critical design and pervasive play and aims at building an innovative and usable methodology. The latter will be tested through the analysis of case studies and through empirical testing, thus allowing the ER to build a framework for the study and design actions of urban gamification.ReClaim will be carried out within the Gamification Group of Tampere University of Technology (the most published and cited group on the topic) and during a secondment at the Watershed of Bristol (home of Playable Cities). This, together with the numerous actions aiming at the communication to the general public, will ensure the maximum chances of success to the project and of dissemination of its results.

Оригинален текст от CORDIS (на английски).

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Връзки

Данни: CORDIS, © Европейски съюз