iGame · Multi-dimensional Intervention Support Architecture for Gamified eHealth and mHealth Products
„Хоризонт 2020“ — Действия „Мария Склодовска-Кюри“
- Период
- 2019-01-01 → 2024-06-30
- Финансиране от ЕС
- 837 200 €
- Участници
- 6
- Схема
- MSCA-RISE
Линиите свързват координатора с партньорите.
Накратко на български
Геймификацията в дигиталното здравеизследва как елементи от игрите в приложения и уеб инструменти могат да подобрят ефективността на лечението. Това помага за намаляване на разходите по разработване на софтуера и въвежда методи за проверка на неговата реална полза.
Кратко обяснение, генерирано от езиков модел по текста на CORDIS. Оригиналът е по-долу.
Резултати накратко
Multi-dimensional Intervention Support Architecture for Gamified eHealth and mHealth Products
H2020-MSCA-RISE-2018 iGame project investigates evidence-based gamification techniques for eHealth and mHealth and develops a multi-dimensional intervention support architecture in order to improve the efficacy of gamified eHealth products (web-based health tools and health apps). The project will develop advanced game production techniques with ready-to-use toolkits to accelerate the innovation process for eHealth and mHealth products. This will help the digital industry (games, IoT and ICT) to innovate new products and services with science and technology underpinnings. The project builds inter-disciplinary and inter-sectorial collaborations between health behavioural change science, digital games, ICT and IoT technologies, and clinical evaluations to transfer knowledge, develop skills and market upscaling, meeting the extreme challenges and huge opportunities of large-scale cost-effective eHealth interventions. Fundamental challenges faced with gamified eHealth interventions include the high development cost for digital SMEs in product innovation and the lack of clinical evaluation methods for its effectiveness assessment. This project investigates a Multi-dimensional Intervention Support Architecture for gamified eHealth and mHealth products. The results of the project will be manifested as gamification toolkits, an integrated ICT platform, and a clinical assessment handbook. The gamification framework will greatly accelerate the pace and scale of eHealth innovations, transform, and increase the quality and efficiency of gamified eHealth products.
Текст от CORDIS, на английски · Данни: CORDIS, © Европейски съюз
Цел на проекта
This project investigates evidence based gamification techniques for eHealth and mHealth and develops a multi-dimensional intervention support architecture/platform in order to improve the efficacy of gamified eHealth products (web-based health tools and health apps). The project will develop advanced game production techniques with ready-to-use toolkits to accelerate the innovation process for eHealth and mHealth products. This will help digital industry (games, IoT and ICT) to innovate new products and services with science and technology underpinnings.It addresses fundamental issues of gamification for eHealth interventions including its development process and evaluation methods for measuring its efficacy. The outcomes of the project, manifested as gamification Toolkits, an integrated ICT Platform, and clinical assessment Methodologies as whole as a framework, will greatly accelerate the pace and scale of eHealth innovation by transforming and increasing its quality and efficiency through advanced technology tools, frameworks and methodologies. By using gamified physical activity engagement as a clinical intervention case study, the proposed framework will be evaluated and tested within patients in primary care settings, who are identified as physical inactive and at risk for their conditions due to sedentary behaviours. However, the gamification framework remains flexible and portable to other contexts of digital health interventions.The project presents two key innovation components:•An innovative collaborative R&D programme in collaboration with industry, focus on delivering solutions to address challenges in the development process of gamified eHealth products i.e. productivity and efficacy.•A strong and sustainable model of collaboration with digital industry and other relevant stakeholders fully integrated to develop the innovation capacity in SMEs in eHealth products, specifically gamified eHealth products and services.
Оригинален текст от CORDIS (на английски).
Участници
- BOURNEMOUTH UNIVERSITY · POOLEКоординаторОбединеното кралство
- ITWARE INFORMATIKAI SZOLGALTATO ES KERESKEDELMI KORLATOLT FELELOSSEGU TARSASAG · BUDAPESTУнгария
- PRODUCTION TRADE AND SERVICE COMPANY ARTHAUS DOO IMPORT-EXPORT SKOPJE · SkopjeСеверна Македония
- SENSOR ID SOCIETA A RESPONSABILITALIMITATA · Bojano CbИталия
- SERVICIO ANDALUZ DE SALUD · SevillaИспания
- UNIVERSIDAD DE MALAGA · MALAGAИспания
Връзки
- Виж в CORDIS
- DOI: 10.3030/823871
- https://ec.europa.eu/research/participants/documents/downloadPublic?documentIds=080166e5da6b49c2&appId=PPGMS
- https://ec.europa.eu/research/participants/documents/downloadPublic?documentIds=080166e5df2bf322&appId=PPGMS
- https://ec.europa.eu/research/participants/documents/downloadPublic?documentIds=080166e5df2bf973&appId=PPGMS
- https://h2020-igame.eu/
Данни: CORDIS, © Европейски съюз
