VRACE · Virtual Reality Audio for Cyber Environments
„Хоризонт 2020“ — Действия „Мария Склодовска-Кюри“
- Период
- 2019-03-01 → 2023-08-31
- Финансиране от ЕС
- 3 961 343 €
- Участници
- 19
- Схема
- MSCA-ITN
Линиите свързват координатора с партньорите.
Накратко на български
Звукът във виртуалната и добавената реалност се изследва, за да съвпада точно с визуалната информация, например при определяне на посоката на шум. Това помага за по-естествена ориентация в пространството, което е важно за приложението на технологията в образованието и здравеопазването.
Кратко обяснение, генерирано от езиков модел по текста на CORDIS. Оригиналът е по-долу.
Резултати накратко
VRACE - Virtual Reality Audio for Cyber Environments
Many believe that virtual, augmented and mixed reality (VR/AR/XR) will not only dramatically change the gaming and entertainment industry, but will also revolutionize education, social networking, healthcare, real estate, transportation and technology. While current products are already good enough to attract and excite gamers, there are several areas where significant technological improvements are required, in order to make VR acceptable for applications beyond gaming. The ITN project "VRACE – Virtual Reality Audio for Cyber Environments" establishes a multidisciplinary network that will train the next generation of researchers in the audio part of virtual and augmented reality. An important field of research is the audio part. The importance of sound becomes evident when considering how people orientate themselves in space. Unlike seeing, hearing allows us to perceive instantly from all angles, and plays a leading role in giving us clues where to look at. To support natural orientation in VR, the visual and auditory information has to closely match, as otherwise the illusion is shattered and the experience is not convincing. With an estimated revenue of $80bn by 2025 ("Virtual & Augmented Reality: Understanding the Race for the Next Computing Platform", Goldman Sachs, Equity Research, Jan. 13th 2016) the demand for trained VR audio experts will increase rapidly. Besides advancing methodologies in this cutting-edge technology, VRACE will train 15 Early Stage Researchers who will multiply and spread this knowledge in industry and academia. VRACE thus gives European industry a competitive edge in this global race. The main objective of this Training Network is to raise VR to a next level beyond gaming and entertainment by benefiting from the critical mass of expertise gathered in this distinguished consortium. Driven and directed by the industrial partners, the consortium strives to make significant progress on the way towards a physically correct virtual reality and thus towards a true world simulation e.g. empowering engineers to enter VR for virtual testing and engineering. Although this network aims at sound experience design, there will be intermediate simulation results having some impact on the visual part of VR. In order to study sound generation, physical modelling of dynamic systems with moving parts and non-stationary fluid motion will be performed. The predicted motion of solid bodies and the dynamic deformation of objects will serve as the source of radiated sound, but simultaneously requires visual rendering in order to become visible and make VR physically correct. Due to the interdisciplinary and intersectoral composition of the network, different partners have different but complementing requirements depending on their interests and their fields of expertise. Musicians need convincing sound simulations, room acousticians need tools for realistic room simulations, engineers dealing with Virtual Acoustics are interested in improving the computational efficiency of the whole audio rendering process. Especially for audio rendering it is essential to take human perception into account. This will ensure that no processing power is being wasted by rendering acoustic details which cannot be heard. Furthermore, perception modelling and psychoacoustic experiments may give clues on how sounds contribute to deepen immersion and make virtual environments more convincing.
Текст от CORDIS, на английски · Данни: CORDIS, © Европейски съюз
Цел на проекта
„Virtual reality (VR) and augmented reality (AR) have the potential to become the next big computing platform, and as we saw with the PC and Smartphone, we expect new markets to be created and existing markets to be disrupted.“ (Understanding the Race for the Next Computing Platform, Goldman Sachs 2016). While its technology is still considered in the early stages of development, it is already mature in the video game area.VR/AR has the potential to change the way we do business, social interactions or education, but its applicability beyond gaming requires further development. An important field of research is the audio part. The importance of sound becomes evident when considering how people orientate themselves in space. Unlike seeing, hearing allows us to perceive instantly from all angles, and plays a leading role in giving us clues where to look at. To support natural orientation in VR/AR, the visual and auditory information has to closely match, as otherwise the illusion is shattered and the experience is not convincing.VRACE aims at providing physically correct and perceptually convincing soundscapes in VR. This goal is pursued through dedicated training of ESRs in all VR-related domains, namely physical modelling, sound propagation, audio rendering and psychoacoustics. Specific research projects involve modelling of sound sources, such as musical instruments, voices, vehicles, colliding objects or environmental sound sources, studying sound propagation in complex interior spaces like concert halls and in outdoor environments such as urban or rural areas and investigating human perception and localisation of sounds.With an estimated revenue of $80bn by 2025 (G&S) the demand for trained VR audio experts will increase rapidly. Besides advancing methodologies in this cutting-edge technology, VRACE will train 15 ESRs who will multiply and spread this knowledge in industry and academia. VRACE thus gives European industry a competitive edge in this global race.
Оригинален текст от CORDIS (на английски).
Участници
- UNIVERSITAT FUR MUSIK UND DARSTELLENDE KUNST WIEN · WIENКоординаторАвстрия
- AALTO KORKEAKOULUSAATIO SR · EspooФинландия
- ARTIM GMBH · GänserndorfАвстрия
- CENTRE D ETUDES ET D EXPERTISE SUR LES RISQUES L ENVIRONNEMENT LA MOBILITE ET L AMENAGEMENT · LYONФранция
- CENTRE NATIONAL DE LA RECHERCHE SCIENTIFIQUE CNRS · ParisФранция
- FACEBOOK TECHNOLOGIES LLC · Menlo Park CaСъединени щати
- GOTTFRIED WILHELM LEIBNIZ UNIVERSITAET HANNOVER · HannoverГермания
- HOCHSCHULE FUER MUSIK DETMOLD · DetmoldГермания
- IESTA - INSTITUT FUR INNOVATIVE ENERGIE -STOFFAUSTAUSCHSYSTEME · GRAZАвстрия
- KATHOLIEKE UNIVERSITEIT LEUVEN · LeuvenБелгия
- MUELLER-BBM Industry Solutions GMBH · PlaneggГермания
- SENNHEISER ELECTRONIC GMBH & CO KG · WedemarkГермания
- SIEMENS INDUSTRY SOFTWARE NV · LeuvenБелгия
- SIMetris GmbH · ErlangenГермания
- SONOVA CONSUMER HEARING GMBH · WedemarkГермания
- SYOS · ParisФранция
- TECHNISCHE UNIVERSITAET WIEN · WienАвстрия
- TECHNISCHE UNIVERSITEIT EINDHOVEN · EindhovenНидерландия
- THE QUEEN'S UNIVERSITY OF BELFAST · BELFASTОбединеното кралство
Връзки
- Виж в CORDIS
- DOI: 10.3030/812719
- https://ec.europa.eu/research/participants/documents/downloadPublic?documentIds=080166e500b032e9&appId=PPGMS
- https://ec.europa.eu/research/participants/documents/downloadPublic?documentIds=080166e500b032eb&appId=PPGMS
- https://ec.europa.eu/research/participants/documents/downloadPublic?documentIds=080166e500b03d06&appId=PPGMS
- https://ec.europa.eu/research/participants/documents/downloadPublic?documentIds=080166e500c9dc2a&appId=PPGMS
- https://ec.europa.eu/research/participants/documents/downloadPublic?documentIds=080166e5020e03c1&appId=PPGMS
- https://ec.europa.eu/research/participants/documents/downloadPublic?documentIds=080166e502fd80d4&appId=PPGMS
- https://ec.europa.eu/research/participants/documents/downloadPublic?documentIds=080166e5030b6ddb&appId=PPGMS
- https://ec.europa.eu/research/participants/documents/downloadPublic?documentIds=080166e503ae1e8c&appId=PPGMS
- https://ec.europa.eu/research/participants/documents/downloadPublic?documentIds=080166e5c3b118dc&appId=PPGMS
- https://ec.europa.eu/research/participants/documents/downloadPublic?documentIds=080166e5c6e8943a&appId=PPGMS
Данни: CORDIS, © Европейски съюз
