RISING · Realistic and Informative Simulations with machine learnING
„Хоризонт 2020“ — Действия „Мария Склодовска-Кюри“
- Период
- 2021-09-01 → 2024-08-31
- Финансиране от ЕС
- 255 768 €
- Участници
- 2
- Схема
- MSCA-IF
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Накратко на български
Гравитационните симулации на взаимодействието между звезди и галактики се подобряват чрез машинно обучение. Това помага за по-точно определяне на началните условия и намалява излишния разход на електроенергия от суперкомпютрите.
Кратко обяснение, генерирано от езиков модел по текста на CORDIS. Оригиналът е по-долу.
Резултати накратко
Realistic and Informative Simulations with machine learnING
When astrophysicists want to study the universe, they can't just observe everything directly. Many celestial events and processes take millions of years to unfold and happen on scales that are simply too vast. To tackle this, scientists create simulations – specifically, gravitational N-body simulations. These simulations allow them to model the interactions of large numbers of stars or galaxies under the influence of gravity. Astrophysicists often are after simulations that are as close to reality as possible. However, assessing the realism of these simulations isn't straightforward. Much of the time, it boils down to subjective judgment – which is unreliable and prone to bias. Moreover, when you start a simulation, you need to set up the initial conditions very precisely. It's like starting a massive, complex video game where you need to decide every detail of the world before you press play. Right now, there's no quick and easy way to get these initial conditions just right without resorting to extremely complex and resource-intensive methods. Finally, deciding on which simulations to run is a bit like choosing what experiments to perform in a lab. You have a ton of options, but you need to pick the ones that will tell you the most about the system you're interested in. Currently, this decision-making is based on educated guesswork, which isn't always the most efficient. These issues can lead to simulations that are not as effective or accurate as they could be. This inefficiency has real-world consequences. High-performance computers used to run these simulations consume vast amounts of electricity, so running unnecessary simulations is wasteful. The RISING project is divided into three main parts, addressing these issues one by one by means of suitable machine learning tools. These are at the core the same generative AI technology that powers AI art and chatbots, applied to simulations instead. 1. RISING::Realism – Here, I am developing new, objective ways to measure how realistic our simulations are. This involves creating tools that can compare the simulated universe with what we observe through telescopes. To do this I leverage deep learning tools, in particular anomaly detection performed by a dedicated generative adversarial network. 2. RISING::Genesis – This is about devising new methods for setting initial conditions without directly relying on hydro-simulations. The tools I am using come from machine learning: the goal of the game is to learn the probability distribution of positions, velocities, and masses of stars coming out of hydrodynamical simulations of star formation to obtain new realisation without the need to to rerun the original simulations. 3. RISING::Active – In this part, I use active learning, which is an intelligent way to automate the process of choosing which simulations to run. Instead of relying on guesswork, I use algorithms that learn from previous simulations and systematically guide us towards the most informative and useful ones. Through the RISING project I am pushing the boundaries of what we know about the universe by making our simulations more precise, more efficient, smarter, and greener.
Текст от CORDIS, на английски · Данни: CORDIS, © Европейски съюз
Цел на проекта
Contemporary astronomical research relies heavily on simulations. However, the current state of the art has no objective way to measure how `realistic’ a simulation is, nor how informative it is with respect to the scientific questions it was designed to address. Comparison between simulation and observation is left to the subjective judgment of the individual researcher. The set up of simulation sets, the choice of parameters and ingredients to include, and the number of runs to execute are all also left to the researcher’s preferences, given hardware constraints. Numerical astronomy has, as of now, no shared standard of experiment design. Additionally, numerical simulations are often so slow and expensive that it is impossible to quickly and cheaply produce new outputs to improve statistical significance or for rapid prototyping new techniques. To address these issues, I will develop the RISING framework. RISING (Realistic and Informative Simulations with machine learnING) is a bundle of machine learning tools: anomaly detection tools to measure the realism of simulations, active learning tools to plan optimal sets of simulations under resource constraints, and generative modeling tools to obtain credible simulation outputs without running the underlying simulation. RISING will find immediate application on dynamical simulations of star clusters and hydrodynamical simulations of their parent clouds, which are being run in large numbers by the ERC-funded DEMOBLACK group led by my host, Prof. Michela Mapelli. RISING will be written in Python 3.7 using the Keras API on top of Tensorflow, integrated with frameworks for multi-scale, multi-physics simulations, such as AMUSE , whose author is Prof. Portegies-Zwart (Leiden Univ.) with which Prof. Mapelli has a current ongoing collaboration. The source code of RISING and selected data products will be made freely available to the numerical astronomy community.
Оригинален текст от CORDIS (на английски).
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Данни: CORDIS, © Европейски съюз
