H2020Индивидуална стипендия2022–2024

VRFootballTracking · Using virtual reality to investigate dynamic tracking and situation awareness in football

„Хоризонт 2020“ — Действия „Мария Склодовска-Кюри“

Период
2022-03-01 → 2024-02-29
Финансиране от ЕС
190 681 €
Участници
1
Схема
MSCA-IF

Линиите свързват координатора с партньорите.

Накратко на български

Когнитивните процеси на футболистите при проследяване на динамични ситуации на терена се изследват чрез виртуална реалност. Това помага за създаването на методи за оценка и трениране на ситуационната осведоменост на играчите.

Този кратък обзор е генериран от изкуствен интелект

Кратко обяснение, генерирано от езиков модел по текста на CORDIS. Оригиналът е по-долу.

Резултати накратко

Using virtual reality to investigate dynamic tracking and situation awareness in football

Football (i.e., soccer) is the most influential sport in the world. From the perspective of cognitive psychology, football playing is an excellent example of a complex dynamic circumstance with stringent time constraints. This project investigated players’ cognitive processing of the dynamics on football fields and developed method for assessing and training players’ comprehension of the dynamic football situations. The overall objective of the project is twofold: to provide a virtual reality (VR) tool for assessing and training situation awareness (SA) in football practice, and to create the empirical basis for developing a theoretical framework for investigating dynamic tracking and SA in football.

Текст от CORDIS, на английски · Данни: CORDIS, © Европейски съюз

Цел на проекта

Football (i.e., soccer) is the most influential sport in the world. In order to interact with the environment properly, a football player needs to track the ball, his/her teammates and opponents, and to build and update the comprehension of the fast changing dynamics. From the perspective of cognitive psychology, football playing is an excellent example of a complex dynamic circumstance with stringent time constraints, which requires dynamic tracking and situation awareness (SA). Virtual reality (VR) can simulate real football scenes with the participant immersing in it and seeing from the egocentric view; and VR allows control over the environment and replication of the scenes for experiment and practice. The objective of the project is twofold: to provide a VR tool for assessing and training SA in football practice, and to create the empirical basis for developing a theoretical framework for investigating dynamic tracking and SA in football. The objective will be achieved through 7 work packages (WPs), including a qualitative study exploring how elites perceive and understand football situations (WP3), an experiment using VR to investigate players’ tracking and SA in football scenes (WP5) and an experiment investigate the difference and transformation between the VR egocentric view and the 2D allocentric view (WP6). The project will bring together an interdisciplinary team across Finland, China and Germany, consisting of psychology researchers, a football coach, and specialists in VR, coordinated by the fellow and the supervisor (WP1). The fellow will receive training (WP2) on developing VR football environments and adapting them to experiments by working with the Mixed Reality group in the host and visiting the Realistic Depictions Lab in Leibniz-Institut für Wissensmedien (the secondment, WP4). The outcome of the project will be disseminated as papers and patents, communicated with football practitioners and audience, and applied to football training (WP7).

Оригинален текст от CORDIS (на английски).

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Връзки

Данни: CORDIS, © Европейски съюз