FP7Индивидуална стипендия2009–2011

RECIPROCITY · Modeling reciprocity in games

7РП — „Хора“ (Действия „Мария Кюри“)

Период
2009-09-01 → 2011-08-31
Финансиране от ЕС
151 296 €
Участници
1
Схема
MC-IIF

Линиите свързват координатора с партньорите.

Накратко на български

Взаимността в социалните взаимодействия се изследва чрез математически модели, например защо хората returnedy услуги или държавите налагат търговски санкции. Това помага да се разбере как намеренията и вярванията на другите влияят върху решенията ни в икономически ситуации.

Този кратък обзор е генериран от изкуствен интелект

Кратко обяснение, генерирано от езиков модел по текста на CORDIS. Оригиналът е по-долу.

Резултати накратко

Modeling reciprocity in games

Reciprocal behavior is crucial in socio-economic interactions from the friendly exchange of gifts to international relationships between countries. An agent, be it a person, firm, or country, is said to be reciprocal if it responds in a friendly manner to a friendly action of another agent or retaliates in response to a hostile action. Examples of this behavior are everywhere: people return favors done by their friends; in many traditional societies reciprocity is commonly used to facilitate economic transactions and cooperation in the absence of law enforcement; governments tend to unnecessarily match the trade restrictions introduced by other countries even at a cost to themselves. The main objective of the project was to build a tractable model of reciprocity in strategic environments (games) which incorporates knowledge from variety of social sciences including economics, anthropology, and evolutionary psychology. In particular, the goal was to find mathematical framework that would allow to analyze situations in which agents have preferences over beliefs of others and where agents are capable to reason about intentions of others. The second goal of the project was to experimentally test the hypotheses of the model. In particular, the experiments were planned which would allow to estimate the relative strength of people's preferences over the beliefs of others about them and to test how well the model fits the data. Many a study has shown that interactions between economic agents are influenced by considerations regarding the beliefs of others and others' intentions (for example describing incentives and punishments in a job contract). However, there are hardly any tractable models of reciprocity that would allow applied economists to study these phenomena. Current project was intended to provide the tools for applied economists and policy makers to analyze strategic situations in which agents are reciprocal or have some other forms of preferences over beliefs of other agents. In addition, in experimental part of the project the methodology was developed that can help future researchers to test hypotheses regarding the preferences over beliefs and intentions. The main results include the following. The model achieves the desired objectives: it captures the notion of preferences over beliefs; allows agents to reason about the intentions of others as the game unfolds; and makes it easy to predict the behavior in variety of games. This is in contrast to the existing models in the literature where ad hoc assumptions regarding the behavior of the agents are made and the analysis of even simple games is rather complicated. Experiments conducted so far demonstrate that people have strong tendency to act upon their hypotheses about the beliefs of other players. The model fits well to the observed data. Game theory has shown its usefulness in many areas of applied social sciences from anthropology to political science. Current research provides new tools that can be used by social scientists and policy makers alike to make better predictions and/or devise better policies. For example, the model developed in this project can help to better understand the optimal design of contracts; interactions among political parties; sustainability of voluntary cooperation; and the interworking of developing economies where economic transactions are still facilitated by traditional societal relationships rather than free market.

Текст от CORDIS, на английски · Данни: CORDIS, © Европейски съюз

Цел на проекта

Reciprocity plays an important role in socio-economic interactions as recognized by social scientists in all fields. However, there is no interdisciplinary consensus over the definitions of scientific terms, models, and experimental practices to study it. This project will be an attempt to bring together the best findings and techniques from different fields and create a framework that would allow the possibility to systematically study reciprocal behavior. In the first part of the project the game theoretic model will be constructed. The agents in the model will explicitly take the intentions of others as well as the ownership of the payoffs into account. This is a novel approach never attempted in the existing literature. In the second part, we will define the class of strategic situations to which the model can be sensibly applied. These situations should be naturally understood by people as reciprocal and not competitive. The third part will be dedicated to behavioral experiments intended to demonstrate the validity of the model. The mathematical framework will combine the tools of non-cooperative and cooperative game theory and model agents in the way consistent with the knowledge from psychology and neuroscience. This is an important step towards a single model of human behavior in social sciences, an ultimate goal of interdisciplinary research. The experimental part of the project will show new ways of understanding framing effects, which can influence many applied areas from writing contracts to conducting international politics. The results of the project can provide experimental tests for people's attitudes towards private property, which is a main factor in economic growth. This can contribute to the understanding of, for example, the economic processes in the developing countries. The results can also influence economic policy, for instance, by showing novel ways of testing the strength of preferences over wage inequality.

Оригинален текст от CORDIS (на английски).

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Връзки

Данни: CORDIS, © Европейски съюз