FP7Реинтеграция2011–2013

MECHANISM REJECTION · Equilibrium Rejection of a Mechanism

7РП — „Хора“ (Действия „Мария Кюри“)

Период
2011-02-01 → 2013-01-31
Финансиране от ЕС
50 000 €
Участници
1
Схема
MC-IRG

Линиите свързват координатора с партньорите.

Накратко на български

Взаимоотношенията при преговорите за договор, като например споразумение за брак или бизнес картел, се анализират чрез теорията на игрите. Това помага да се разбере как информацията, споделена по време на разговорите, променя бъдещите възможности на участниците, дори ако сделката не бъде сключена.

Този кратък обзор е генериран от изкуствен интелект

Кратко обяснение, генерирано от езиков модел по текста на CORDIS. Оригиналът е по-долу.

Резултати накратко

Equilibrium Rejection of a Mechanism

Consider a couple contemplating marriage. This couple regards marriage as a mutual commitment which would constrain the choices each of them can make about his/her own life. Before finalizing their decision to get married, they have to discuss many parameters of their new life together including where they will get married, where they will live, how they will finance their future, if they will have children, etc. There is a possibility that they cannot agree on some of these issues and therefore they do not get married, at least for the time being. In this case, there is no commitment made and the potential spouses have access to the same set of choices as they had before they had started talking about marriage. However, once the question of marriage arises, it would be naïve to imagine that its alternative is the continuation of the status quo for this couple. For instance, if one party held a less conciliatory position during the failed marriage deliberations, the other one may start questioning the reliability of his/her partner. The statements made by these two people are not only the potential building blocks of a marriage agreement between them but also a means of signaling who they are to their partner. The information revealed by these signals is relevant in shaping the outside option for the marriage as it is relevant in devising the marriage. In the language of this research project, the two partners above are the players of an incomplete information default game, and marriage is a contract that they can sign with the purpose of constraining / coordinating their actions in this game. Other examples captured by this setting include competing firms deliberating a cartel agreement, bidders discussing the formation of an auction bidding ring, and disputing governments negotiating a peace settlement. Our objective is to find out what outcomes the players can achieve in the default game with the help of contracts. We insist on two points in our analysis. First, we exclusively consider the case where each potential participant can refuse to accept the contract and hence trigger the non-cooperative play of the default game. In essence, we rule out 'forced marriages' where at least one of the participants is coerced into an agreement against his will. Second, we exclude the possibility that the parties can commit to non-credible threats against other parties. For instance, if a firm does not want to participate in a cartel agreement, we do not allow some other firm to cut its price to zero just as a punishment for the non-participating firm. Instead, we require that each firm chooses the default game action that maximizes its expected payoff in case of a disagreement. What makes our analysis different from the well established standard mechanism design approach is the possibility of 'signaling'. We allow for the possibility that each party may choose to use the contracting procedures in order to signal their private information to the other parties. As a result, we identify some outcomes which are ruled to be unattainable for the contracting parties by the earlier literature but which turn out to be feasible once the signaling opportunities are taken into account.

Текст от CORDIS, на английски · Данни: CORDIS, © Европейски съюз

Цел на проекта

The objective of this research project is studying mechanism design problems, where rejection of the mechanism does not end the strategic interaction between the potential participants. These post-rejection interactions will be modeled as a ""default game"" which accepts the potential participants of the mechanism as its ""players."" The existence of this default game has significant effects on mechanism design. How the potential participants would act in the default game after a possible rejection of the mechanism depends on what they have learned about each other during the negotiation of the mechanism. With her choice of the mechanism, the designer regulates the extent of the information to be revealed when this mechanism is rejected. In other words, by offering a mechanism, the designer also determines the nature of the alternative to follow after a possible failure of this mechanism.The preliminary results of the project suggest that the designer may deliberately offer a mechanism which has the potential to be rejected so that the act of rejection carries relevant information about the ""rejecter."" This is in contrast to the standard design setup, where a designer can achieve any feasible goal through mechanisms that are always accepted unanimously.The possibility that the designer may achieve some outcomes only by rejection of her mechanism presents a difficulty in the characterization of what is feasible for the designer. The proposed research aims to develop in the following two directions to overcome this setback:i) Establishing sufficient conditions on the default game under which the rejection of a mechanism is not desirable for the designer.ii) Suggesting a new definition for the term ""mechanism"" which incorporates the negotiation process that often follows the announcement of the mechanism.""

Оригинален текст от CORDIS (на английски).

Участници

  • ASSOCIATION GROUPE ESSEC · Cergy Pontoise CedexКоординаторФранция

Връзки

Данни: CORDIS, © Европейски съюз